![]() ![]() We looked at the situation – there’s a lot of consoles out there, but there’s an equally large group of people who play on PC as well. ![]() Tabata: In order to go against the idea of a port completely, we’ve moved one hardware generation beyond where now. So we’ve got NVIDIA engineers come to work together in the same team as our guys, and they go directly into our engine and work on what they need to do within that engine framework. But this time around it’s a very different way of working. Tabata: In the usual way of doing these things, it’s the second option, where they give advice and we follow it. Kotaku: When it comes to proprietary code, like NVIDIA’s Hairworks technology and the new grass tech, does NVIDIA write the code for that, or do they make suggestions for the code and that’s implemented, how does that work? ![]()
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