![]() ![]() ![]() one instance has a negative scale where others don't), babylon.js will be forced to remove the back face culling from their material. One remark regarding instances: If one of the instances has a world matrix with a different determinant (eg. If sharing the same material is a problem, you can then think about using clones which share the same geometry with mesh.clone("newName") doNotSyncBoundingInfo = true Reducing draw callsĪs soon as you can please use instances as they are drawn with one single draw call. ![]()
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